Archive for the ‘iPhone’ Category

Color Stream – Smashing Mag’s Color tool for the iPhone

Monday, August 23rd, 2010

Color Stream iPhone App

I’m an avid reader of Smashing Magazine, and welcome their wide variety of blog posts on all aspects of website design and development. I was pleasantly surprised when they announced Color Steam a couple of days ago. The free app is like a version of Adobe Kuler, allowing you to create colour schemes from scratch or from snaps using your iPhone camera. I found it easy to use, and quite fun too. The only downside is that it requires iOS4, so some older iPhone users will be excluded from the experience.

You can download the Color Steam application from the usual place.

Getting hold of an iPhone4

Thursday, June 24th, 2010

iPhone4's Retina Display

I’ve had my first generation iPhone for over almost 3 years, so I felt I was due for an upgrade. When I read some of the speculative blog posts pointing towards a higher resolution camera and a better screen, I felt my upgrade would come with the fourth iteration of the iPhone. When I saw the keynote, I was taken aback. Steve Jobs may be a fine purveyor of hyperbole, but the iPhone4′s design and features were there to champion his cause. I had to get the iPhone4.

I’ve never queued for a product launch before, preferring instead to wait a while; avoid the launch-day craziness with its myriad fanboys and fangirls, and enter a shop at my convenience.

I had to get the iPhone4.

So – I headed into my local town centre, and prepared to queue for a product launch. I was expecting two or three people, but almost had to laugh when I saw some 20 or so standing in line. Clearly, this wasn’t going to be a quick wait, and my laughter belied a realisation that I might not get my hands on my phone due to limited units.

Queueing for the iPhone4

It’s curious, then, that the staff in the shop didn’t inform the awaiting masses if their wait would prove fruitless. They did so only when their stock had reduced to three units, with most of the people leaving after a long wait. I found it to be very inadequate that this wasn’t a consideration for them. People leaving the shop during the waiting period were too happy to speak.

I left the queue with a feeling of inevitability. There was, however, still some hope, though judging by the hush around the Vodafone shop, my hope was probably unfounded. In fact, I’d noticed that the Vodafone shop was quiet for the entire time that I stood outside the O2 shop. I was amazed when I was told that yes, they did have an iPhone, and that I could have it.

I opted not to get a PAC code, not to keep my number. I felt if I delayed, I’d be without what I’d set out to attain. The friendly assistant told me that they’d had only 5 iPhones in stock, and that I’d got the last one. I found this out when somebody further up the O2 queue came in and was told there were none left. Any guilt was tempered by a feeling of jubilation. No. There was no guilt.

Clearly, I’m not the only fan of the latest iteration, but there are already reports of reception problems. I can confirm that I’ve noticed a drop in the number of bars when I’ve actually held the phone. This isn’t acceptable, but I haven’t had any dropped calls so far. Although the problem can be resolved using ‘bumpers’ to isolate the phone from the user’s hand, these are an extra cost. Not an ideal situation, particularly when it’s been reported by so many users.

iPhone OS 4 hands-on

Friday, April 9th, 2010

So, iPhone OS 4 was revealed by Steve Jobs yesterday, with arguably the biggest announcement being multi-tasking support. There’s lots more too; one thing I’m quite excited about is the ability to organise icons into folders. Tech website engadget installed the developer preview of the new OS version onto an iPhone. They give an overview of some of the new features in the video below.

Being an owner of a first generation iPhone excludes me from the update, but I’ll be looking to get my hands on the new hardware that’s rumoured to be released in June of 2010. Speculation mounts of new iteration’s features, and there continues to be growing momentum around a higher resolution screen, better spec camera (perhaps with flash?), and a front-mounted camera. I’m pretty excited about the next version, and think it’ll complement the new OS perfectly.

iPhone Flight Control Review

Tuesday, June 30th, 2009

If you’ve taken a look at the AppStore recently, you may have noticed that the top paid app is a little game from Ozzy developers Firemint. Yes, Flight Control is a top title, and with hoards of people heading abroad for summer sun, it seems quite appropriate to take a look if you haven’t already done so.

Fieldrunners iPhone Game Review

Thursday, November 20th, 2008

Fieldrunners Review

I greeted the launch of the AppStore with great excitement and expectation, especially since a version of Monkey Ball was to be released that very same day. I was however disappointed with the iPhone version of Monkey Ball, and outlined my reasons in my review. Despite pretty graphics, over-sensitive controls made the gameplay non-existent. In addition, other games that grabbed my interest also disappointed with poor controls and use of the iPhone’s accelerometer.

Spore Origins was better than I thought, with finer control over movement, but I found the gameplay rather shallow. Disappointment once again.

A couple of weeks ago, I found a gem of a game, and refreshingly, it didn’t use the accelerometer, and the touch screen interface was implemented perfectly. Not only this, but it was fun to play, addictive, and graphically reminiscent of SNES games from an era of games that I loved. That game is Fieldrunners, currently standing at Number 12 in the top paid apps in the App Store. With an average score of 5 stars from 199 reviewers, it’s obviously got it’s followers, and I’m one of them.

October web round-up

Friday, October 31st, 2008

October Web Roundup

It’s been a busy old month, and with so much time working, I’m going to share some of the things that have interested me during October.

How to take screenshots with your iPhone

Monday, September 15th, 2008

How to take screenshots with your iPhone

Just the other day, I managed to take a screenshot on my iPhone, and only realised when I browsed to my Camera Roll and saw the home screen.

iPhone Monkey Ball Review

Sunday, August 31st, 2008

Super Monkey Ball on iPhone

Super Monkey Ball was one of my favourite games on the Gamecube, combining great character design and fun. Whilst the likes of Marble Madness never appealed to me, Monkey Ball seemed to get it just right. So, when I heard that a version was in development for the iPhone, I was extremely excited, particularly because the iPhone’s accelerometer suited the gameplay so well.

Create a web site icon for iPhone users

Wednesday, July 16th, 2008

Add website icon to your iPhone's home screen

The little icons associated with a web page or site, favicons, have been around for a while now, and most sites (including this one) have one associated with them.

Now the iPhone is with us, and Apple has introduced a similar concept with its ‘webclip’ icon, a little icon that is shown on your the iPhone’s screen allowing quick and easy access to your site.

In this brief tutorial, I’ll explain how you can create your own webclip icon and have it on your iPhone in minutes.

3G iPhone first reaction

Monday, June 9th, 2008

iPhone

I was extremely excited about the Worldwide Developer Conference 2008, and so headed off to macrumors.com for a live feed of Steve Jobs’ keynote.

After a rather slow build-up, the almost inevitable announcement from Jobs that the 3G iteration of the iPhone was made. And so, there must follow an end to the enormous amount of speculation in blogs and forums about the features of the second generation iPhone.